Development of Christian religious education e-modules to improve junior high school students' learning outcomes
DOI:
https://doi.org/10.30862/jri.v6i2.184Keywords:
E-module, Christian religious education, independent learningAbstract
This study aims to develop a valid, practical, and effective Christian religious education e-module to improve student learning outcomes. This study used a research and development (R&D) method involving 28 students as research subjects. Data collection instruments included expert validation sheets, practicality questionnaires, and learning outcome tests administered before (pretest) and after (posttest) the use of the e-module. The results of the needs analysis indicate that students require flexible, easily accessible teaching materials that support independent learning, both inside and outside the classroom. The development results show that the e-module obtained a validity level of 87% from material experts and 92% from media experts, both of which are categorized as very valid. The results of the practicality test based on student responses were in the range of 89%–96%, indicating that the e-module is very practical to use in learning. Furthermore, the effectiveness test results showed an increase in the average student learning outcome score from 6.75 in the pretest to 12.78 in the posttest, with an N-Gain value of 0.73, which is considered high. Based on these findings, it can be concluded that the developed Christian religious education e-module meets the criteria of being valid, practical, and effective in improving student learning outcomes and supporting more flexible and independent learning.
Downloads
References
Adesope, O. O., Trevisan, D. A., & Sundararajan, N. (2017). Rethinking the Use of Tests: A Meta-Analysis of Practice Testing. Review of Educational Research, 87(3), 659–701. https://doi.org/10.3102/0034654316689306
Ahmad, Y., Gani, H. A., & Hakim, A. (2026). The development of a gamification-based evaluation tool for the creative projects and entrepreneurship subject in grade XI. Journal of Research in Instructional, 6(1), 158–173. https://doi.org/10.30862/jri.v6i1.19
Ardono, A., Juharyanto, J., & Arifin, S. (2026). Impact of digital learning tools on numeracy, motivation, and engagement in elementary education. Journal of Research in Instructional, 6(1), 384–400. https://doi.org/10.30862/jri.v6i1.60
Arif, N. K., Nurhikmah, N., & Lu’mu, L. (2026). Development of numbers adventure gamification in mathematics subjects for elementary schools. Journal of Research in Instructional, 6(2), 612–629. https://doi.org/10.30862/jri.v6i2.47
Bai, S., Hew, K. F., & Huang, B. (2020). Does gamification improve student learning outcome? Evidence from a meta-analysis and synthesis of qualitative data in educational contexts. Educational Research Review, 30, 100322. https://doi.org/10.1016/j.edurev.2020.100322
Burga, N., Hasyim, N., Muin, A., Hardianto, H., & Burga, M. A. (2025). Video media as a learning aid for dance: A needs analysis study in junior high school. Journal of Research in Instructional, 5(2), 590–600. https://doi.org/10.30862/jri.v5i2.734
Claro, M., Castro-Grau, C., Ochoa, J. M., Hinostroza, J. E., & Cabello, P. (2024). Systematic review of quantitative research on digital competences of in-service school teachers. Computers & Education, 215, 105030. https://doi.org/10.1016/j.compedu.2024.105030
Damopolii, I., & Kurniadi, B. (2019). The development of android-based mobile learning supported by problem-based learning strategy for students’ learning success. International Journal of Scientific and Technology, 8(7), 190–193.
Damopolii, I., Nunaki, J. H., Wiranto, W., & Paiki, F. F. (2023). The effectiveness of human nervous system comic as an alternative for online learning during Covid-19. AIP Conference Proceedings, 2540(1).
Dita, K. I., Nunaki, J. H., Nasir, N. I. R. F., Winarno, N., Damopolii, I., & Latjompoh, M. (2024). Flipbook digital sistem peredaran darah manusia: Dampaknya terhadap hasil belajar siswa. Biogenesis, 20(2), 55–70. https://doi.org/http://dx.doi.org/10.31258/biogenesis.20.2.55-70
Dita, K. I., Tuririday, H. T., Damopolii, I., & Latjompoh, M. (2023). Designing the human circulatory system e-module to increase student achievement. Inornatus: Biology Education Journal, 3(2), 75–84. https://doi.org/10.30862/inornatus.v3i2.422
Dunlosky, J., Rawson, K. A., Marsh, E. J., Nathan, M. J., & Willingham, D. T. (2013). Improving Students’ Learning With Effective Learning Techniques: Promising Directions From Cognitive and Educational Psychology. Psychological Science in the Public Interest, 14(1), 4–58. https://doi.org/10.1177/1529100612453266
Fitriyah, A. N., Sukriono, D., & Mardhatillah, M. (2025). Needs analysis study: Integrating nationalism into Pancasila education. Journal of Research in Instructional, 5(2), 714–725. https://doi.org/10.30862/jri.v5i2.873
Hake, R. R. (1998). Interactive-engagement versus traditional methods: A six-thousand-student survey of mechanics test data for introductory physics courses. American Journal of Physics, 66(1), 64–74. https://doi.org/10.1119/1.18809
Haleem, A., Javaid, M., Qadri, M. A., & Suman, R. (2022). Understanding the role of digital technologies in education: A review. Sustainable Operations and Computers, 3, 275–285. https://doi.org/10.1016/j.susoc.2022.05.004
Heine, S., Krepf, M., & König, J. (2023). Digital resources as an aspect of teacher professional digital competence: One term, different definitions – a systematic review. Education and Information Technologies, 28(4), 3711–3738. https://doi.org/10.1007/s10639-022-11321-z
Imbiri, N. K., Jeni, J., Tuririday, H. T., Damopolii, I., & Rumalolas, N. (2026). Pengembangan Buku Suplemen Berbasis Riset tentang Morfologi Daun Sagu untuk Mata Kuliah Keanekaragaman Hayati. Global Education Trends, 4(1), 32–47. https://doi.org/10.61798/get.v4i1.1368
Indriani, N., Gani, H. A., & Arnidah, A. (2026). Development of e-module to improve students’ science learning outcomes. Journal of Research in Instructional, 6(1), 355–369. https://doi.org/10.30862/jri.v6i1.48
Kasman, K., Lu’mu, L., & Arnidah, A. (2026). Developing android-based interactive media in integrated science subjects for madrasah tsanawiyah students. Journal of Research in Instructional, 6(1), 266–280. https://doi.org/10.30862/jri.v6i1.31
Misrianah, M., Juharyanto, J., & Anggraini, A. E. (2026). Chromebook digital media innovation on Tana Tidung folklore material to improve reading literacy of fifth grade students. Journal of Research in Instructional, 6(1), 147–157. https://doi.org/10.30862/jri.v6i1.18
Msambwa, M. M., Daniel, K., & Lianyu, C. (2024). Integration of information and communication technology in secondary education for better learning: A systematic literature review. Social Sciences & Humanities Open, 10, 101203. https://doi.org/10.1016/j.ssaho.2024.101203
Nasrul, N., Gani, H. A., & Hakim, A. (2024). An Animated videos based on Tajweed science to improve students’ ability to read the Al-Qur’an. Journal of Research in Instructional, 4(2), 380–393. https://doi.org/10.30862/jri.v4i2.437
Noetel, M., Griffith, S., Delaney, O., Sanders, T., Parker, P., Del Pozo Cruz, B., & Lonsdale, C. (2021). Video Improves Learning in Higher Education: A Systematic Review. Review of Educational Research, 91(2), 204–236. https://doi.org/10.3102/0034654321990713
Noryanto, M., Adhi Suciptaningsih, O., & Pristiani, R. (2026). The effectiveness of using the teachy digital application on elementary school students’ science achievement. Journal of Research in Instructional, 6(1), 426–426. https://doi.org/10.30862/jri.v6i1.67
Nurzahra, V. Y., Muzazzinah, M., & Indrowati, M. (2025). Integration of macroscopic fungal diversity in the Banyak mountain forest area into the fungi e-module: Validity and practicality analysis. Journal of Research in Instructional, 5(1), 271–286. https://doi.org/10.30862/jri.v5i1.628
Plass, J. L., Heidig, S., Hayward, E. O., Homer, B. D., & Um, E. (2014). Emotional design in multimedia learning: Effects of shape and color on affect and learning. Learning and Instruction, 29, 128–140. https://doi.org/10.1016/j.learninstruc.2013.02.006
Rahayu, S., Annur, S., & Diki, D. (2024). The effect of video-assisted jigsaw learning on students’ motivation and science learning outcomes. Journal of Research in Instructional, 4(1), 67–76. https://doi.org/10.30862/jri.v4i1.285
Rey, G. D., Beege, M., Nebel, S., Wirzberger, M., Schmitt, T. H., & Schneider, S. (2019). A Meta-analysis of the Segmenting Effect. Educational Psychology Review, 31(2), 389–419. https://doi.org/10.1007/s10648-018-9456-4
Schindler, L. A., Burkholder, G. J., Morad, O. A., & Marsh, C. (2017). Computer-based technology and student engagement: A critical review of the literature. International Journal of Educational Technology in Higher Education, 14(1), 25. https://doi.org/10.1186/s41239-017-0063-0
Setyantoko, E., Nunaki, J. H., Jeni, J., & Damopolii, I. (2023). Development of human digestive system e-module to improve students’ learning outcomes during pandemic. AIP Conference Proceedings, 2540, 020002. https://doi.org/10.1063/5.0105782
Sidauruk, T., Delita, F., Berutu, N., Elfayetti, E., & Rohani, R. (2025). E-Modules to Improve Learning Independence, Motivation and Learning Outcomes. Jurnal Penelitian Dan Pengembangan Pendidikan, 9(1), 171–180. https://doi.org/10.23887/jppp.v9i1.74404
Sucipto, E., Bafadal, I., & Mas’ula, S. (2026). Gamification versus traditional teaching: Impacts on mathematics learning outcomes and engagement. Journal of Research in Instructional, 6(1), 413–425. https://doi.org/10.30862/jri.v6i1.64
Wahyudin, S., Gani, H. A., & Muin, A. (2026). Development of comic media to improve English reading comprehension for senior high school students. Journal of Research in Instructional, 6(2), 721–736. https://doi.org/10.30862/jri.v6i2.171
Wanaha, F. G., Jeni, Erari, S. S., Rumalolas, N., & Damopolii, I. (2025). Pengembangan Ensiklopedia Tumbuhan Bermanfaat Ekonomi Bagi Masyarakat Di Pulau Hariti Nabire Sebagai Media Pembelajaran. Jurnal Ilmu Pendidikan Dan Sains Islam Interdisipliner, 214–228. https://doi.org/10.59944/jipsi.v4i3.2133
Downloads
Published
Issue
Section
License
Copyright (c) 2026 Fresto Sonel Randa Kilak, Abdul Hakim, Farida Febriati (Author)

This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.








